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r/gamedev · 2019

Most-mentioned books in r/gamedev during 2019

This page ranks books by exact tracked mentions in r/gamedev within the published source unit for 2019. Counts come from the reconciled subreddit-by-month matrix; a source unit may be a bounded sample.

6
Books ranked
12
Tracked mentions in 2019
Cover of Design Patterns #1

Design Patterns

Erich Gamma

The 1994 Gang of Four catalog that named 23 object-oriented patterns, gave developers a shared vocabulary, and taught a generation to over-apply both.

4 in 2019
Cover of Game Engine Architecture #2

Game Engine Architecture

Jason Gregory

Jason Gregory's map of every system inside a AAA engine — memory, audio, rendering, physics — written by someone who shipped them at Naughty Dog.

4 in 2019
Cover of Clean Code #3

Clean Code

Robert C. Martin

The book 536 Reddit threads cite when arguing about naming variables — revered by beginners, argued over by seniors.

1 in 2019
Cover of The C Programming Language #4

The C Programming Language

Brian W. Kernighan

The 1978 book that defined C's syntax, co-written by its creator, still cited by name 281 times across Reddit in 7 years.

1 in 2019
Cover of The Mythical Man-Month #5

The Mythical Man-Month

Frederick P. Brooks Jr.

Fred Brooks spent the 1960s building IBM's OS/360 and wrote down everything that went wrong — in 1975, and it still lands.

1 in 2019
Cover of Theory of Fun for Game Design #6

Theory of Fun for Game Design

Raph Koster

Raph Koster's 2004 illustrated argument that games are just pattern-recognition engines, and fun is the brain's reward for learning a new one.

1 in 2019