r/gamedev · 2020
Most-mentioned books in r/gamedev during 2020
This page ranks books by exact tracked mentions in r/gamedev within the published source unit for 2020. Counts come from the reconciled subreddit-by-month matrix; a source unit may be a bounded sample.
#1 Game Engine Architecture
Jason Gregory
Jason Gregory's map of every system inside a AAA engine — memory, audio, rendering, physics — written by someone who shipped them at Naughty Dog.
#2 Clean Code
Robert C. Martin
The book 536 Reddit threads cite when arguing about naming variables — revered by beginners, argued over by seniors.
#3 Design Patterns
Erich Gamma
The 1994 Gang of Four catalog that named 23 object-oriented patterns, gave developers a shared vocabulary, and taught a generation to over-apply both.
#4 The Design of Everyday Things
Don Norman
A cognitive scientist argues that when you can't open a door or use a stove, the door and stove are broken — not you.